Public SVN gives everyone ongoing access to the latest (or near-latest) files. If you plan to contribute any changes, or want to obtain others' changes to the source code, SVN should make that much easier than just sending code via e-mail. No system is perfect, not even sourceforge. They have changed their configuration several times, and the instructions on this page may need updating, please let Clint Jeffery know of problems with the instructions given here.
- To grab an anonymous copy of Unicon sources from SVN, see the site docs at www.sourceforge.net or try the following:svn checkout http://svn.code.sf.net/p/unicon/code/trunk/unicon
- To grab a (non-anonymous) copy of Unicon sources from SVN, try the following with your Sourceforge ID:svn checkout svn+ssh://email@example.com/p/unicon/code/trunk/unicon
- Unicon developers: code contributions are always welcome by e-mail, and should be based on current SVN sources. If you've got a track record with us and want to get write access to the SVN repository to contribute there directly, you will need to register with SourceForge to create your username and password. Then, you e-mail jeffery with your SourceForge user name and request to be a Unicon developer. You get an e-mail back when you've been added to the list, and then need to ssh into unicon.cvs.sourceforge.net (one time only); it sets things up and exits immediately. After that you are finally ready to do the following (translate into your shell syntax as needed):svn add -m "comment" --username=sourceforgeuserid file(s) svn commit -m "comment" --username=sourceforgeuserid file(s)
- Building Unicon on Linux? You need the C/C++ compiler and libraries (e.g. on Ubuntu, install "build-essential" package). If you want graphics you'll need X11 (Xlib) development headers and libraries (e.g. on Ubuntu, install "libx11-dev"; on Fedora 22 its libX11-devel). You might want to install *-dev or *-devel or *-develop packages for libraries and headers that enable other optional features such as opengl, libz, libjpeg, libpng, ogg/vorbis, sdl, ftgl, and others. Other current Ubuntu package names (2/2017): libjpeg-dev, libpng12-dev, libxft-dev, libglu1-mesa-dev, libopenal-dev, libalut-dev, libogg-dev, libvorbis-dev, unixodbc-dev, libssl-dev (thanks Ben Jeffery for the report!). Unfortunately, the names of packages change over time and between distributions. If you are having trouble finding the right package, you can e-mail the unicon-group mailing list for advice. For 3D OpenGL capabilities, see also this OpenGL reference for advice on Linux (thanks Shea Newton for the pointer!).
- Using a Windows operating system? Get an svn client, probably from subversion.apache.org (command line, instructions as per above) or TortoiseSVN will likely work.
- Have you evolved past SVN? Yes, we are looking at potential successors, but to be honest, SVN isn't broke: it's awesome.